Ask Chispa
Ask a question. Chispa answers. Then you check whether she was right.
Chispa can be wrong, just like in the show. Always check with a book, a grown-up, or your own eyes. This game remembers nothing about you.
Why this game
Lots of children already talk to a smart speaker and believe whatever it says. Ask Chispa gives them a safe place to practise the habit from Episode 1: ask, then check. The answers are true to the best of our knowledge, and six of them are honest "I'm not sure"s, because that's the point.
Two minutes, then the real world
Let your child pick a question, then actually go and check it: a book from the shelf, a spider on the wall, the sea on a windy day. Tap "Chispa was right" or "wrong" when you're back. The small count at the bottom is the only thing the game remembers.
Watch the episode, use the activity sheet
Episode 1, "Ask and Check", is free on YouTube, and its "Talk about it" activity sheet has a dinner-table question and a 10-minute activity on the same idea.